AI Insights · Timothy · December 2022
Top 5 Sandbox-like Games on iOS in Oceania Q4 2022
A look at the performance of the top 5 sandbox-like games on iOS in Oceania for Q4 2022, highlighting key metrics such as downloads, revenue, and active users.
The fourth quarter of 2022 saw notable performance from the top 5 sandbox-like games on iOS in Oceania. Below, we delve into the weekly trends in downloads, revenue, and active users for these popular titles, based on data from Sensor Tower.
Roblox
Throughout Q4 2022, Roblox experienced a steady revenue stream, peaking at approximately $551K in the week of December 19. Weekly downloads showed a gradual increase, reaching around 37K by the end of December. Active user numbers also saw a positive trend, growing from roughly 733K at the start of the quarter to about 849K in the last week of December.
Minecraft
Minecraft's revenue exhibited a consistent upward trend, culminating in $54K in the final week of December. Downloads remained relatively stable, with slight fluctuations, averaging around 1.1K per week. Active user numbers hovered around the 160K mark, ending the quarter at approximately 162K.
IMVU: 3D Avatar Creator & Chat
IMVU: 3D Avatar Creator & Chat saw a varied revenue pattern, peaking at $5.3K in early October and stabilizing around $5K by the end of December. Downloads fluctuated, with a notable dip in early December, but recovered to about 1.7K in the last week. Active users showed a decline from around 12K in October to approximately 8.6K by December's end.
PK XD: Fun, friends & games
PK XD: Fun, friends & games displayed a steady revenue trend, peaking at $3.3K in mid-December. Downloads varied slightly, averaging around 1.1K weekly, with a slight increase toward the end of December. Active users experienced a slight decline from about 9K at the start of the quarter to roughly 8.1K by the end.
Growtopia
Growtopia's revenue saw significant fluctuations, with a notable peak of $4K in mid-October, stabilizing around $2.5K by the end of December. Downloads remained low, averaging around 50 per week, with a slight increase towards the end of December. Active user numbers were relatively stable, maintaining around 500 users throughout the quarter.
For more detailed insights into the performance of these sandbox-like games, visit Sensor Tower.